Organizer: Shanghai Cultural and Entertainment Industry Association
Cycle: Annual Exhibition Area: 31,000 square exhibitors Number: 610 Number of visitors: 60,000 people
The game entertainment industry is a new hot spot in the world economy, and the new industry which is attributed to the combination of leading manufacturing industry and cultural creative industry, scientific and technological innovation and leisure and entertainment is also Xiangyang occupation. Shanghai Games And Rexus Exhibition and Trade Fair is one of the professional professional exhibitions in China, aiming to create international, authoritative and efficient industrial channels and promote the exchange and collaboration of domestic and foreign game and amusement professions.
In order to meet the needs of professional development, "Shanghai International Game Fair" will be held from September 16-18 at the Shanghai Light Convention and Exhibition Center. This exhibition set up a full-career publicity channels for exhibitors to quickly enter the market to establish the most useful trading channels.
The conference will showcase the world's latest game amusement goods and skills, highlight the latest development of China's game amusement industry, open information exchange, industrial collaboration, skills research and development, commodity sales channels for global gaming enterprises, supply capital collaboration and docking services, gather the most fashionable game amusement products, so that players have a wonderful and chic experience. Promote all-round promotion and healthy and orderly development of domestic and foreign game and play careers.
The scope of the exhibits
Online animation games: digital entertainment, online game products, original game entertainment products, animation game development platform, animation games, animation cartoon toys, animation derivatives, animation publications, animation COSPLAY show
Video game products: amusement machines, simulators, VR equipment, remote control equipment, hit game consoles, simulated golf, analog shooting systems, arcades, home consoles and peripherals, online games, carnival lottery machines, basketball machines, interactive game consoles, dolls, gift machines, sticker cameras, entertainment equipment, PC games, video games, mobile games and related technical equipment.
Video game accessories: a variety of coin-operated, color version, game console display, display (tube), converter, touch screen, buttons, power, game tokens and so on.
Children's play equipment: children's play equipment, children's playground franchise and brand licensing, children's professional experience park, indoor brand parent-child park, brand children's playground, joined brand kindergarten advisory body, children's development training program, children's professional skills training chain institutions, animation licensed products, authorized toys, dolls, light and shadow books, interactive puzzle games and equipment, etc.;
Park and playground facilities: roller coasters, roller coasters, Ferris wheels, carabots, bumpers, go-karts, viewing cars, tour cars, sightseeing ropeways, ride robots, rafting equipment, water slides, water walking balls, bump boats, fog screen facilities, photoelectric Combined with amusement equipment, laser, lighting, pyrotechnow manufacturing, stunts, motion movies, 3D, 4D movies, water curtain movie equipment, vending machines, playground management software, ticketing systems, kiosks, children's playgrounds, combined amusement toys, gas molds and so on.
Industry-related products: game-related media, publications, game console lottery, game software development, game talent training institutions.
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